GlDeleteTextures
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_glDeleteTextures: delete named textures
Contents
Syntax
- SUB _glDeleteTextures (BYVAL n AS LONG, textures AS _UNSIGNED LONG)
- void _glDeleteTextures(GLsizei n, const GLuint * textures);
- n
- Specifies the number of textures to be deleted.
- textures
- Specifies an array of textures to be deleted.
Description
_glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by _glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
_glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
Errors
_GL_INVALID_VALUE is generated if n is negative.
Use With:
See also
SUB _GL _glBindTexture, _glGenTextures, _glIsTexture