_MOUSESHOW
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The _MOUSESHOW statement displays the mouse cursor and can change its shape.
Syntax
- _MOUSESHOW [cursorShape$]
Description
- Simply use the statement whenever _MOUSEHIDE has been used previously.
- In version 1.000 and up the following cursorShape$ can be displayed:
- _MOUSESHOW "LINK" will display an upward pointing hand cursor used to denote hypertext
- _MOUSESHOW "TEXT" will display the I cursor often used in text entry areas
- _MOUSESHOW "CROSSHAIR" will display a crosshair cursor
- _MOUSESHOW "VERTICAL" will display vertical arrow cursor for movement
- _MOUSESHOW "HORIZONTAL" will display horizontal arrow cursor for movement
- _MOUSESHOW "TOPLEFT_BOTTOMRIGHT" will display bottom diagonal arrow cursor for movement
- _MOUSESHOW "TOPRIGHT_BOTTOMLEFT" will display bottom diagonal arrow cursor for movement
- _MOUSESHOW "DEFAULT" can be used after a mouse cursor statement above was previously used.
- This statement will also disable _MOUSEMOVEMENTX or _MOUSEMOVEMENTY relative mouse movement reads.
- The mouse cursor will not interfere with any print or graphic screen changes in QB64.
QBasic/QuickBASIC
Examples
Example 1: QB64 1.000 and up allow special cursors to be displayed by using special string parameters:
_MOUSESHOW "default": _DELAY 0.5 _MOUSESHOW "link": _DELAY 0.5 'a hand, typically used in web browsers _MOUSESHOW "text": _DELAY 0.5 _MOUSESHOW "crosshair": _DELAY 0.5 _MOUSESHOW "vertical": _DELAY 0.5 _MOUSESHOW "horizontal": _DELAY 0.5 _MOUSESHOW "topleft_bottomright": _DELAY 0.5 _MOUSESHOW "topright_bottomleft": _DELAY 0.5
- Note: There is no hourglass, stopwatch or spinning colorful wheel in the list. The fact is that these typically only appear in a program when something has gone terribly wrong and the program has crashed or frozen.
See also
- _MOUSEHIDE
- _MOUSEINPUT
- _MOUSEMOVE
- _MOUSEX, _MOUSEY
- _MOUSEBUTTON
- _MOUSEMOVEMENTX, _MOUSEMOVEMENTY
- _DEVICES, _DEVICE$